Sacred uniques and sets drop only in Hell difficulty. Leech is reduced to 1/15 to make up for high attack damage at this point in the game and there's a 70% resistances penalty. You can expect to reach level 95-100 at the end of the Nightmare difficulty.Įvery monster is powerful and extremely aggressive. For more information about a particular area, refer to his own page. This page list all locations of Median Xl. Although there are optional dungeons, the progression is linear from the town up to the Great Evil that must defeated to unlock the next act or a higher difficulty mode. If you can beat Nightmare, you have completed the regular game. Each act is divided into different areas and the player starts always in a town. Their AI is not very bright and leech works at 1.4 effectiveness, which should be just fine considering the increased amount of damage characters can deal compared to the regular game.Ī significant step up in difficulty, regular monsters range from 10K to 100K health and deal 250 to 750 damage. Regular monsters range from 50 to 10K health and deal 1 to 200 damage. Note: The difficulties were previously known as Hatred, Terror and Destruction and were reverted to Normal, Nightmare and Hell in patch 1.0.0 (2019). Killing Baal unlocks the next difficulty level for that character. Median XL: Sigma features the same difficulty levels as the vanilla Diablo II: Lord of Destruction.
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